Live-Ops Level Design as a Service
Your game is live. Players need fresh content every week. We are the dedicated level pipeline that keeps your retention metrics up and your internal team focused on the product - not on grinding out levels.
Why Live-Ops Level Design Breaks Internal Teams
Every week without new levels costs DAU. Every week your senior designers spend on bulk content is a week they are not improving the core product.
Volume vs. Quality Tradeoff
Internal teams under weekly delivery pressure cut corners on QA. Rushed levels spike churn. We solve this by being a dedicated delivery machine - volume and quality are our only job.
Consistency Across Hundreds of Levels
Difficulty curves drift when different people make levels in a hurry. Our managed process ensures level 850 feels as carefully designed as level 50 - same standards, every batch.
Senior Designer Burnout
Making 50 match-3 levels a week is creative grinding. Your best designers should be solving hard problems - not filling content quotas. We take the volume; they take the vision.
How Our Live-Ops Pipeline Works
We embed into your release cadence and become an invisible extension of your team. You set the acceptance criteria once - we deliver consistently, every week, without hand-holding.
300+ Levels Per Week
Our team is structured specifically for high-volume delivery. We can scale up or down based on your release schedule - no ramp-up time, no hiring cycles.
Set Criteria Once, Receive Forever
We define acceptance criteria with you at the start - difficulty targets, win rate windows, obstacle ratios - then maintain them across every batch without re-briefing.
Manual QA on Every Level
Every level is played by a human before delivery. Automated tools can check solvability; they cannot check fun. We do both.
Difficulty Curve Continuity
We track where your existing level pack ends and continue from there - matching the established difficulty curve so players never feel a quality drop after a content update.
What You Get
Weekly Level Pack Delivery
Consistent batches on your schedule. We adapt to your sprint cadence - weekly, biweekly, or monthly drops.
All Major Puzzle Genres
Match-3, Match-2/Blast, Mahjong, Tile Match, Bubble Shooter, Solitaire - we cover your full content pipeline regardless of genre.
Direct Editor Access
We work directly in your level editor. No format conversions, no middleware - we ship production-ready files.
NDA + IP Protection
Strict NDAs on every engagement. Your content, your mechanics, your players - fully protected.
Every Puzzle Genre, One Partner
Whether your game is a single genre or a hybrid, we maintain live-ops pipelines across all major puzzle formats.
How We Work
4 quick steps to boost your content pipeline
Contact Us
Reach out to contact@u2a.games to start the conversation.
Define Scope
Establish the number of levels and specific services you need.
Set Criteria
Agree on acceptance criteria (we can help define this if needed).
Start Work
Share editor access and documentation, and we begin immediately.
Strict NDA Compliance
We take confidentiality seriously. We are ready to sign and strictly follow your Non-Disclosure Agreements to ensure your project's security and intellectual property are fully protected.
Fast response time guaranteed
